T’au get FAQ’d!

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So the March FAQ finally arrives on March 47th (as one facebook commenter put it) and despite the deliberately provocative headline, the T’au seem to have come out of it with a mixed bag of positives and negatives. Having just completed the Codex review, this seems like a good time to go over what the various FAQs (oh yes, there is more than one that affects T’au) have done for the Empires chances on the tabletops of the 41st millennium.

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T’au Codex Review: Bonus items – Lords of War, Fortifications and Forgeworld

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Just when you think you are finished, someone points out that you missed a unit and you get dragged right back into the thick of it. Well it i, as they say ‘a fair cop’, as the Stormsurge is a pretty important unit even if I have never played one before (although I do own one – it’s still in its box, haunting me with its storage conundrum should I finally choose to build it…).

At the same time though, it occurs to me that I have missed out all the fortifications as well, so I might as well have a look at those (again, even though I don’t use them) and maybe even drop a few lines on some of the forgeworld options out there and how the codex has affected them. Once more into the breach!

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T’au Codex Review: Part 8 – Fliers, Transport and Final Thoughts

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Ah, the final furlong.  Never again will I embark on such a foolish endeavour as an entire codex review without thinking about just how much work it entails.  For those of you who do this for every codex that comes out, I salute you.  We all salute you!

To get me across the finish line, we just have the section consisting of all those units that used to belong elsewhere and now have their own mini slots – let call it the waifs and stray section, home to the Fliers and our one and only Transport.

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T’au Codex Review: Part 7 – Heavy Support

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In contrast to the rather overcrowded Elites section, the Heavy Support segment in the T’au codex has always felt a bit sparse. This is probably a reflection of the inherent mobility and itinerant nature of T’au Cadres that comes through in the fluff, but when it comes to list building it translates into very few options to choose from. However, quantity does not necessarily mean quality, and there have been some significant changes to this section of the codex since 7th.

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T’au Codex Review: Part 6 – Fast Attack

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The Fast Attack section has been an underwhelming portion of the T’au codex for as long as I can remember.  Perpetual abode of underperforming units (except of course the god-like y’vahra), it has always been a bit of a thorn in the side of those who wanted to take the very fluffy units found in this section, without feeling like a tax was being paid to do so.  But, with the new codex comes new hope, and while the Index made faltering strides to correcting this perception, we can only hope the codex completes the remainder of the journey necessary to reconcile those units found within.

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T’au Codex Review: Part 4 – Troop Choices

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Like a lot of factions, the troop choices for T’au have always been a bit limited, and had often resulted in them being taken only as a tax, or at best a first turn bubble wrap for the harder hitting elements in the army.  While the number of troop choices has not changed since the index (although Breachers are still sorta new I guess), the new T’au have arguably been re-orientated by the new codex, into a force that looks to its troops to do the majority of the heavy lifting rather than just making up the numbers.  Let’s take a look at what’s changed.

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