Tooth and Claw: Unboxing

 

IMG_1588

Another week, another juicy Games workshop boxed set.  This week Last week WEEKS AGO we saw the release of Tooth and Claw – a Space Wolves vs Genestealer Cults boxed set, which just happened to arrive during the home packing chaos, building up to the big house move.  I didn’t even have time to open it – it went straight from the postman’s hand and into a box labeled divorce exhibits A-Z Geek stuff.

Now that the hell fun of the move is behind us and we are a bit more settled in, I judge myself to have made sufficient progress unpacking boxes of stuff we need to live (oh toilet paper, where art though?!) and decided I could probably let myself have a few minutes of geek time to peel back the cellophane layer and have a quick gander inside at the juicy contents therein.
Continue reading

Advertisements

Adeptus Titanicus: unboxing

 

IMG_1522

So the deed was done with little or no remorse for my wallets feelings – I begged, borrowed and stole misappropriated reassigned funds intended to feed & clothe my young and used them to preorder Adeptus Titanicus.  I am a bad man.

Well, that’s not quite true – a combination of good fortune (selling an Imperial Knight on eBay that has been listed for months), good timing (it being my Birthday last week) and past prudence (continued downsizing of the plastic crack pile collection with minimal impulse buying) meant that I could order this boxed set without having to part with a Kidney. Which was nice, as I think evolution gave me two kidneys for a reason, and yet I probably would have flown in the face of Darwinism and risked my genetically enhanced survival status by parting with it.

So now that I have it in all its glory, I though I would take some photos and share some initial thoughts. As with my Kill Team unboxing, this wont be a rules review but rather a good look at the contents and what I think of it in terms of quality, value etc. However, the first issue I want to address was the preorder itself.

Continue reading

The Kraken Awakens!

 

TitanicusGrandMasterEd-15Jul-Content19un

Now I dont normally get too excited about GW releases, and certainly not enough to write an article on the blog about it, but this time is different.  This isn’t just any release.  This is the rerelease of all rereleases.  This is EPIC!

Or rather, sort of Epic.

Continue reading

Kill Team: unboxing

 

80f2226844

Through some hard eBay selling and judicious saving of my pocket money, I was lucky enough to have enough surplus cash in the hobby account this month to allow me to preorder the new Kill Team game.  I am a massive fan of the Kill Team format (I was weaned on Rouge Trader and so small scale skirmishes in the grimdark are definitely my thing) with the Heralds of Ruin version being a particular stand out ruleset for me in the evolution of the game.

However, 7th edition’s version of Kill Team was a massive disappointment, which led to me passing over the highly rated (in some quarters) Shadow War that came out towards the end of the edition.  Then rumours started to circulate of a re-release for 8th, and I honestly didn’t hold out much hope for anything other than a re-boxing and basic rules update.  Oh how wrong I was…

Continue reading

T’au get FAQ’d!

91af0855c464ba29b50847bb75b76699

So the March FAQ finally arrives on March 47th (as one facebook commenter put it) and despite the deliberately provocative headline, the T’au seem to have come out of it with a mixed bag of positives and negatives. Having just completed the Codex review, this seems like a good time to go over what the various FAQs (oh yes, there is more than one that affects T’au) have done for the Empires chances on the tabletops of the 41st millennium.

Continue reading

T’au Codex Review: Bonus items – Lords of War, Fortifications and Forgeworld

12065965_10153208371962957_8403438977024452355_n-Copy
Just when you think you are finished, someone points out that you missed a unit and you get dragged right back into the thick of it. Well it i, as they say ‘a fair cop’, as the Stormsurge is a pretty important unit even if I have never played one before (although I do own one – it’s still in its box, haunting me with its storage conundrum should I finally choose to build it…).

At the same time though, it occurs to me that I have missed out all the fortifications as well, so I might as well have a look at those (again, even though I don’t use them) and maybe even drop a few lines on some of the forgeworld options out there and how the codex has affected them. Once more into the breach!

Continue reading

T’au Codex Review: Part 8 – Fliers, Transport and Final Thoughts

12065965_10153208371962957_8403438977024452355_n-Copy

Ah, the final furlong.  Never again will I embark on such a foolish endeavour as an entire codex review without thinking about just how much work it entails.  For those of you who do this for every codex that comes out, I salute you.  We all salute you!

To get me across the finish line, we just have the section consisting of all those units that used to belong elsewhere and now have their own mini slots – let call it the waifs and stray section, home to the Fliers and our one and only Transport.

Continue reading